2.+Adaptive+&+Assistive+Devices

Rationale: Underachieving students learn best when they are actively engaged with the content. When students participate in hands-on, inquiry-based learning, they develop lasting skills that often translate into higher levels of student achievement. Lessons that include technology applications provide teachers with ways to motivate students into becoming active, real-world learners. Furthermore, the nature of technology-based learning involves students as an integral part of the planning process. By giving the underachieving student more control over the selection, development, and execution of projects, the student feels empowered. This leads to better engagement in the learning process which leads to higher performance and retention of projects goals and objectives.
 * Devices that can be used in the classroom to motivate the underachiever include: **


 * **Smart Board/Interactive white boards **
 * [] list of websites for use on interactive white boards
 * **Digital Cameras and Video Recorders**
 * [] a great resource on using digital storytelling in the classroom as a motivator
 * [] list of ideas on how to use digital cameras in classroom
 * **iPODS--Podcasting**
 * [|http://www.educationworld.com/a_tech/sites/sites070.shtml] site offering resources on podcasting in the classrooma as a tool to reach underachieving students.
 * []
 * **Social Networking/Blogs/Wikis**
 * []
 * http://my-ecoach.com/online/webresourcelist.php?rlid=4992
 * **Software**
 * [] Examples and lesson plans for integrating kidinspiration into the curriculum
 * []
 * **Webquests**
 * []
 * []
 * <span style="font-family: Verdana,Geneva,sans-serif;">**Lesson Plans/Databases**
 * <span style="font-family: Verdana,Geneva,sans-serif;">[]
 * <span style="font-family: Verdana,Geneva,sans-serif;">[]